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(+1)

It's because game trying using Vulcan driver on PC, but it doesn't exist. Here instruction for enabling OpenGL 3.0 in this game (and other games, what created in Godot Engine beta versions):

- Make a shortcut of game's .exe

- Right click on shortcut -> "Properties"

- Add at the end of "Object" text filed this: --rendering-driver opengl3

- Start game trough shortcut.

- Have fun!

(+1)

so I've been looking over and over again for what you said so I'm most likely not understanding it or just not seeing it unless "Target" is the same thing if not I'm not seeing it so I'm having a hard time getting it to work also I'm not understanding what you mean by "Add at the end of "Object" text filed this: --rendering-driver opengl3" or where to find it despite opening properties.

(2 edits) (+1)

Sorry, English is not my native) And I don't know how this filed named in English version of Windows... Just guessed how it's translated from my language...

Here is a screenshot with highlighted filed.


P.S. If you played Spore, it's may remind you about enabling Spore Plants Editor)
(+1)

ok thanks that helps a lot I can put it together despite not understanding your native language. Thank you for the help.

(hopefully this notifies the whole comment chain aaa) finally got around to hopefully fixing this up, sorry it took so long! been pretty busy and low on energy recently

updated version is using the compatibility renderer so it should work without vulkan