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Ashen Rose

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A member registered Jan 30, 2023 · View creator page →

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heheh yeah, i have a few ideas to tone down the difficulty a bit, though i might not get to it before the jam's judging period ends (both for judging reasons and because i need a break uvu)

and i have just realized ono i forgot to actually write out the zoom in controls on the main menu!!! aaa
you can zoom in and out with the scroll wheel, either scrolling up and down or by pressing middle mouse to toggle.
gonna add that to the game page now (and the instructions when i get around to it)

ovo
impressive! i've been i guess broadly aware that godot games are very easy to reverse-engineer but i never thought about how it would work in practice.

the bit about an item digesting and then incubating back,,, unfortunately that's an issue i encountered myself while making the game, where scenes cannot reference each other in a loop because it gets stuck trying to load recursively forever. the fix i had for that (used in level transitions) was to store the links as resource paths instead and load them later.
though they might have fixed that in newer updates, i havent checked recently.

i've got lots of fun ideas circling around, i'm sure i'll get round to something eventually~

you didnt know because i don't share it >v> i'm shy, i prefer to keep them separate

(hopefully this notifies the whole comment chain aaa) finally got around to hopefully fixing this up, sorry it took so long! been pretty busy and low on energy recently

updated version is using the compatibility renderer so it should work without vulkan

hi!!! just got around to fixing this up (hopefully)

Thanks! i think the parts you enjoyed most were the ones i have the most experience in, this was kind of my first time doing a proper puzzle-platformer >v< especially for a game jam, there's plenty of things i'd like to change if i ever do a second pass on this idea.

As for using the idea yourself, go right ahead! i'd love to see more vore/unbirth-themed games myself...... 👀
I'm not particularly precious about my game ideas, especially jam entries like this, so i'm happy to serve as inspiration for others.

Thanks for all the feedback! there's a lot of things that i definitely would have liked to polish and improve on further during the jam, so i don't mind hearing about what could have been done better.

i think a few of the unclear parts in the level design likely come down to time management during the jam. i had some issues with scope creep during the middle of the month, and by the time i'd dug myself out of that hole i only had a few days to get all the levels together.
After the jam i realized it would have been good to zoom out the camera some more, but the gap under the spikes section caught  me off guard - i honestly forgot i'd made it that way by the time i started getting feedback!

the inventory objects stopping problem is also an interesting one: i thought i had disabled rigidbody sleeping as part of the item script!
maybe it was just something that slipped through. i had noticed some problems with custom gravity from area2Ds sometimes lingering after they left the zone (i ended up working around that by changing the gravity manually in one of the other scripts) but i guess i never held anything still for long enough to notice that issue.

as for whether i'll end up adding onto the game now,,,... i'm not sure. i tend to have a lot of trouble coming back to jam games after the fact, and this one kind of burned me out with the specific compromises i ended up making to squish it into the deadline. i'm still very happy with what i achieved! but i suspect if i were to revisit this concept i'd be starting from scratch, taking a different angle on the same core theme.
too many ideas swimming around my head all the time.........

this game is all based around unbirthing and vore, though i had plans for more than that originally.
the time constraint didn't work out for it this time, but i'm definitely planning some much more sex-based game ideas some time in the future, and oviposition is on that list too.

Just had a look, it's possible to jump through from about halfway down the staircase with a high jump, but it definitely wasn't supposed to be THAT hard to get in. Must have missed it while I was testing the levels right before the jam ended, sorry for the confusion!

Thanks! I might have gone a bit overboard on the platforming in some spots, especially considering the amount that's visible onscreen at a time. Definitely something to keep in mind for future projects.

OH dear! I'm not sure which particular jump you mean, but there definitely shouldn't be any need to use the coyote time deliberately. Must have slipped through while i was testing, sorry about that!

As for fanart, absolutely feel free~ i'd love to see it!
I definitely want to revisit this world idea in some future project, so hopefully i'll find some fun ways to improve and expand on the mechanics for whatever that might be.

impressive! just thinking about it, there's technically nothing that needs you to digest mice... though i'd have to look the levels again to figure out how.

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thanks!! glad you liked the devlogs, it's been a bit of a new thing for me.

i had actually planned to add another level at the end as a sort of playground with all the items in it, but i just ran out of time right at the end. i might come back and add some more later, but right now i definitely need a break ~v~ game jams are fun, but deadlines tend to stress me out a bit, even when it's a whole month to work with.