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In the future, I'd like to add the ability to use your own config file so the app can search for bluetooth devices and services defined in the config file. Each device/manufacturer uses different initialization and communication protocols, so it's going to take some time to figure out the details. Right now, it's just the Keon, FL, and Onyx that are searched for (they use the Kiiroo protocol for linear motion). I could probably add support for Kiiroo vibrating devices, but I'd need to purchase one to test to make sure it works. Support for using multiple devices at the same time is on the to-do list, but it requires significant UI/UX work, so I'm waiting until after the UE5/OpenXR to consider working on it.

Right now, my priorities are adding DLNA support, submitting the app to the Meta app store, and updating to UE5 with a new UI that supports hand tracking, eye tracking, and passthrough.

Deleted 1 year ago
(1 edit)

hi
it seem that there is now  2 options for Unreal Engine support with intiface https://github.com/DeviantdVeloper/ButtplugUE and https://github.com/epsypolym/Buttplugin .

do you think it would be usable to have an option for intiface central  (ip connection)   like  the wifi handy ?

until you manage the bluetooth for other toys , this could be an usable alternative.
(could you make as well an automatic  linear to vibration conversion  for funscript(if it's not exist) ?)

Thanks for the info. I'll add it to the to-do list. Probably won't get around to implementing it until next year.