"roguelike"
Preface: I'm not into rotating gun hames and dislike them fundamentally. This means most of this is exaggerated complaints from someone outside of your main audience.
Main menu:
-The falling guns are cool, but not cool enough. Increase the amounts to ridiculous levels if that's the theme. If not, at least layer the waterfals with some parallax.
-Clicking the bg shows me some weapon stats (???)
-Click Multiplayer, then Esc, the weapon stats flash for a frame
Char select:
-Everything so far was mouse controlled, it's not obvious why I can't scroll through the characters with either the mouse or by clicking on them.
-The char descriptions are hard to read. And PLEASE justify-align the text for aesthetics.
-Nice that the hint bars care about screen dimensions
-The animations between the character bars are too slow, you take like 1s, where it wavers at the end. Don't do that shit for important info, if I want to pick a character, I want to see the stats instantly, you can do the retarded animations on unimportant shit, like the icons, which you do change instantly. Garbage UI.
-It's more interesting when locked characters have custom locked descriptions.
-Also the text spazes out while "animating", even worse readability
Game:
a.Starting Room:
-Takes 5s to load, the screen goes blank while it does
-I expected grenades to explode in hand when held too long; and deal damage to me
-That weapon shaking animation on change is trash, tone it down
-Whole screen shakes on every shot, what did I fucking expect, please no, the worst thing, that makes me hate the game
-Reloading anim/bar is needed on the character (in addition to the UI one)
-I see no point in looking at the weapon inspector
-Z and E and no other keys is a dumb selection of inputs
b.Other Rooms:
-Enemies fall into the abyss, can't pick up the hearts they drop, either have them drop too or, drop them on the edge
-Restarting on death takes way too long, reload instantly with the same character, if the player wants to change let them do it through a menu. This is important, if you want to keep people playing.
-It's not obvious where the abyss starts, put some stripes on the edges, then I won't feel cheated when falling in.
-5 second game reload times are not acceptable for fast paced games
-Let me alt+enter to fullscreen
-Don't have dead end rooms without any purpose, feels like a waste of time
-Weapon attachments is a solid idea, but I don't like the choice of 2 weapons, since I'll always upgrade only 1
-Reloading is very odd to me and I'd rather shoot continuously
-Show me some UI next to the player so I know when I'm about to die
-Boss intro is nice
-Boss room is too big, can't see shit and get jumped from offscreen, which is infuriating
In short:
It's a game. It works. There's too much stuff in it for me. I'd cut everything down to small rooms and single weapons with no reloading. Hated it much less than I expected I would.