An interesting little game, though the dice physics feel a bit odd. I would appreciate either a timer that indicates a countdown to the next die or alternatively the ability to just choose when to fire (maybe on a cooldown).
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Yeah, that's fair: if I were to do this again I'd probably opt to write rules for the dice movement rather than count on the physics engine to do all the heavy lifting. I did actually consider having a timer for the next die to appear, but it was complicated by having the delay reset when no dice are on screen. Definitely a good idea, just more than I could fit in during the jam.