Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Yeah, that's fair: if I were to do this again I'd probably opt to write rules for the dice movement rather than count on the physics engine to do all the heavy lifting. I did actually consider having a timer for the next die to appear, but it was complicated by having the delay reset when no dice are on screen. Definitely a good idea, just more than I could fit in during the jam.