The most unfair game I've ever tilted at that was still technically beatable. :[ Movement is crap, AI loves telefragging me and firing off "counterattacks" when not damaged, can't clear the hazards without drifting into them, the "farmable" enemies get free hits on you when you leave the area... How did so many compelling ideas get implemented so very poorly?
And there's a SIXTH ROUND somehow?
Viewing post in Cherry: Clown Hunter Chapter II comments
Still dunno what a super slash is (the big "farm" enemy only shows up between specific rounds for some reason, so it could be a drop that I missed), but it turns out Cherry's a bit more doable if you just stay at the bottom of the screen and spam dash when she uses the vertical projectiles. I'd call it a cheese strat, but it feels more like leveling the playing field.
Why are so many porn games so hard?