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Love the game and my group have been excitedly building our campaign up over the last few weeks!


One question that came up for us was: For dangers, i.e. risks and perils, we know they take up slots and contribute to rendering a character defenseless, but do they have any other mechanical effect?


Like, if I get the exposed peril for example, beyond taking up one of my danger slots, what effect do you imagine this has? Like, should it impose disadvantage or desperation on certain moves, or does taking up the danger slot represent a sufficient penalty, so also having it impose that would be too much?


Just want to make sure we're approaching them right, I didn't get a clear sense from the text under the Dangers section.