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As it is, it's a decent start! The falling blocks are a pretty nice touch.

But if you intend to improve it in the future, here are a few things:
-The upgrade where programmers' number impact other jobs is a great mechanic, the main issue is that, after a few days of playing, I can't remember exactly the numbers or the specifics. 
It would be super cool to have a way to see all the upgrades you bought.

-Usually, these types of games are pretty much endless, so I like to set myself a goal like "once I've got 100 of each things, I stop"; but there are a few issues with that.

First, the falling blocks are good, but once you reach a certain number, there is not enough place anymore. Maybe you could combine some of the blocks. For example, Imagine I've got 10 Testers, instead of using 10 blocks, maybe we could replace them by a single block of another colour, or a single bigger block.

Second, like most of these games, there is usually a plateau. Here, it's been a few weeks I think, and I still don't have 100 Project managers or Community managers. 
It's okay, it's not a deal breaker, I usually launch these types of game before starting my work, during my launch break and once the day is over. 
But for some, it might be. Usually, the remedy is a kind of prestige system: you start all over but with a bonus. So, for example, if I start over at 1 trillion bits, all my employees would give me +5% more bits or something like that.

Anyway, pretty cool game and nice execution! 

(+1)

Thanks - appreciate the feedback! This was a game jam entry, so definitely had some scope issues ;) I really like the idea of having x10 boxes - that would help prevent the area filling up.