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PixelShenanigans

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A member registered Dec 04, 2020 · View creator page →

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I've just uploaded an unlocked version, so you can now open all the doors!

This is a really fun concept and I loved the way you used animations and camera to make it more interactive. Congrats!

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One way to solve the health pack problem is set the constraints on the rigid body. For the second, take a look at prefab variants.

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This was a lot of fun! Nice work with the enemy waves. Combat could be improved (melee is difficult when you have to face the enemy to attack). BTW, regarding your comment below, Samyam has some great videos going into the input system, mouse usage, etc. Also, very cool that you did a development log during the jam!

The Unity splash screen does take a while to load the first - I really don't know why this is. Could you give it another go and let me know if it does load (give it 20 seconds or so).

Fun survivors-like game with a fruity theme.

Really nicely done - beautiful yet simple graphics and fun game play.

Love the title art. Fun little game that could have done with more variety. Congrats!

Fun idea! Nice work here.

Lovely graphics! Nice work.

I enjoyed this, even though I usually suck at this type of game! I did run out of money, which seemed to prevent me doing anything else - I must have not set up my island well enough. I liked the impending storm idea.

I liked the art. Combat gave me no feedback, so I had no idea if I was hitting or getting hit. Nice work!

Nice take on a defense game. Liked the movement animation and graphics. I was unsure what to do to prepare for the fight.

Music is great. Took me a while to realize the key to the controls is at the front of the ship - would have been nice to have popups (tooltips) when at each control. Congrats on finishing!

Love this - what a fun idle game! Played it for about 20 mins and would have played longer, but at 10 armor I became invincible. More tooltips would be nice (over gear slots) and being able to replace items in one drag'n'drop movement would be nice features. Well done!

Nice one!

Lol, yeah, I discovered this when I introduced a bug that broke player firing ;) Probably should have tested that...

Thanks for playing!

Great job! I had a lot of fun playing this - hope you keep developing this.

Interesting idea - liked the effect of the tumbleweeds gathering. Didn't see any undead.

I didn't have as much time as I thought I would for this jam, so I've submitted a game that is unfinished. I wanted the ally (alien) to provide a hot/cold help system, and be really sarcastic/unhelpful. I had planned a series of puzzles but only implemented the first one, and without the ally help system, that might not be obvious :( Hoping to work more on this after the jam.

I can tell a lot of love went into this game. Very well done. I don't play this kind of game, so some mouse-over tooltips would have helped me understand what's going on. The character controller felt great and the retro tune rocked.

This would be so much fun as a multiplayer game! I enjoyed the combat - would have been nice to have a UI with some idea of enemy health. I wasn't able to sink a ship. I was able to hide in a castle ;)

I loved the idea of these two random characters working together. Controls were difficult for me and I wasn't sure of the objectives. Nice job, though!

Not technically a game, but still fun and nicely done!

Lovely atmosphere - loved the PS1 filter. Game stopped for me when I gave the soldier a beer. Nice job!

Nicely done! With an expanded level area and more room to move around, this would be even more fun!

Really nicely done!

Nice work. Mouse was too sensitive for me (I've seen this issue a few times on WebGL games).

Nice little game - great use of assets, and awesome camera work.

Nice job! The support companion was a great idea!

Great job! The cell shading gives a nice Borderlands feeling and Alpaca = win!

Thanks, wasn't unable to put much time into this one, so it's unfinished - I planned more puzzles and for the alien to act as a 'hot vs cold' indicator. You completed the game! ;)

Good call, I know "E" is a traditional "interact" key, but something on the right ("Enter"?) would be better.

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Thanks! Yeah, I was mentally done with the character controller at some point (fighting with the Unity 3rd-person controller) and also really wanted to climb roofs - I may add that after voting.

Thanks for playing and for the feedback! I had so many problems getting the character controller right, and it still needs some tweaking :)

Thanks - appreciate the feedback! This was a game jam entry, so definitely had some scope issues ;) I really like the idea of having x10 boxes - that would help prevent the area filling up.

Nice 3D parkour game. Hard for me, but I could see how this would be super-fun for speed runners.

Nice idea. The early levels could be paced faster, since it gets frustrating to keep dying to solve puzzles.

Nicely designed game with fun animations. I'm not great with platformers, but I enjoyed this one!