Saw Jess' tweet and ended up here! Played this for a bit and figured I'd comment with some thoughts:
- I loaded in and wasn't looking at the door to go into the pool area
- If I'm supposed to hunt for the entryway it may be best to define the explorable area outside of the fenced-in pool space a bit and make it implicitly "there" and ready to be explored
- While I cannot fall off the edge into the void, invisible walls aren't doing the experience justice. I'd rather see white box walls and faux white box buildings in the inaccessible distance around me than the ability to see the void and skybox (even in a proof of concept, staging is a big deal)
- I tried uncovering the pool, couldn't, found a thing that made noise and allowed me to uncover the pool further
- I hooked up hoses and connected a little vacuum robot to it that automatically floated off and cleaned the pool
- The water went clear and the gross water went into the kiddie pool, nice
- couldn't interact with anything else, not sure if done or