If you're new to Discord you can access the workshop's video/voice call from "workshop-live" in the channel list. See the .gif below!
Mars Ashton
Creator of
Recent community posts
Please download the project files and assets below. The beginning of the workshop (9:00am-10:00am) is reserved for getting these files installed and running in case you need any assistance or encounter any problems.
ArchVisRoom Files: https://drive.google.com/file/d/1_Nv9HjxEFDD4ekS9s1e4_VvYx-4rZzO1/view?usp=shari...
Asset Files: https://drive.google.com/file/d/1tkD6SintiE_tS-O_W7gIVhVgL4XPKjEA/view?usp=shari...
If you haven't already, download the engine here (not doing this in advance may delay any participation in the workshop):
- In order to hit the ground running, please install the engine and verify that it opens beforehand! You should have version UE 4.26.1 installed. Get the engine here: https://www.unrealengine.com/en-US/download
- The workshop will be held remotely on the GameDesign@LTU Discord server. The workshop will be streamed in the #workshop-live channel. Click HERE to join the server.
- Please complete the following form after attending to help us improve future workshops: https://forms.gle/1mHB6adriMYopuSF6
1. In order to hit the ground running, please install the engine and verify that it opens beforehand! Thanks! You should have version UE 4.26.1 installed. Get the engine here: https://www.unrealengine.com/en-US/download
2. Download the workshop files you'll need here: https://drive.google.com/file/d/1Z70z-zj9dECMrybwAvVTg1Kav4CpLIcT/view?usp=shari...
Prior to the workshop, please complete the following Introducing Unreal Engine course (1 hour, 9 minutes in length) to familiarize yourself with the basics of the engine.
You can find the course HERE as part of Epic Games' Online Learning portal.
Best Non-Student Submission (Thanks for joining!)The Shifting Stones Trials
Visual Excellence (This looks dope!)
Back by Day
The Lonely Dragon
Delver's Dilemma
Zero G's Given
Code Champ (Did something really impressive code-wise, be sure to share your work on Discord so the judges are familiar!)
Zero G's Given
Art Champ (Similar to Code Champ, but for art, highlighting feats of artistry during the jam!)
Back By Day (Nice illustrative style!)
Zero G's Given (The huge level, models, and texture work)
Most Time Efficient Visual Style (Not just for cutting corners)
The Lonely Dragon (Voxels, yo)
Early Bird (Awarded for the first "most resolved" submission)
Delver's Dilemma
The Lonely Dragon
Top Reporter (Shared the most updates on Discord)
Zero G's Given (Streaming development constantly)
Ice Cream Mix-Up (So much art!)
The Lost Dragon (Voxels and baby shrek)
Delver's Dilemma (Pixels and lady shrek)
Diversifier (You used one of the diversifiers listed on the GGJ2021 site)
Delver's Dilemma (Spinal Tap, On the safe side)
The Lonely Dragon (On the safe side)
The Shifting Stones Trials (On the safe side)
Un-Unity (You used an engine other than Unreal or Unity!)
The Shifting Stones Trials
Based on votes from a panel of judges, the following categories of awards will be provided (and more will be given as we move along through the jam). We hope that these will accompany your work on your resume/CV as an acknowledgement of the work you have done and the recognition you've received from your peers! It is important to make your work-in-progress visible by posting updates to the Discord #game-jam-chat channel (link to server here: https://discord.gg/yBDhDJj).
- Most Creative Mechanic (Surprising, engaging, clever!)
- Best Take on Theme (Why didn't I think of that?)
- Best Student Submission (You know who you are)
- Best Non-Student Submission (Thanks for joining!)
- Visual Excellence (This looks dope!)
- Code Champ (Did something really impressive code-wise, be sure to share your work on Discord so the judges are familiar!)
- Art Champ (Similar to Code Champ, but for art, highlighting feats of artistry during the jam!)
- Most Time Efficient Visual Style (Not just for cutting corners)
- Early Bird (Awarded for the first "most resolved" submission)
- Top Reporter (Shared the most updates on Discord)
- Theme Master (Used all or most of the provided Theme terms in their jam project, but, how?)
- Diversifier (You used one of the diversifiers listed on the GGJ2021 site)
- Un-Unity (You used an engine other than Unreal or Unity!)
Flash saves files seem to be tied to clearing your browser cache, but if this isn't the case you may just need to allow the game to store data on your machine. Right click the game screen and select "global settings". There should be an option there that allows you to store data "from this site". If you can, let me know if this resolves the issue!
Hi! Sorry to hear that you’re encountering this issue. The game should be automatically saving any time you switch areas. Your experience doesn’t appear to be unique so I’m looking into why this isn’t working. The game saves to an obscure directory but shouldn’t disappear like that at all.
What version of the game are you playing and for what platform?
Hi! This is an incredibly thorough breakdown of your experience with Flux. Thank you for the feedback!
I'll sit down tonight and fix the typos you caught and add additional sfx. There should actually be a walking sfx but it may be muffled or broken for whatever reason. Either way, I'll give it a look. I have a few ambient bits to add for sure.
Difficulty-wise, Flux was always meant to be a very chill, no-challenge experience. I could spend years building each minigame into a full-fledged experience complete with challenges and bosses and so on, but that simply wasn't the goal. I get it, though! I'm happy to see people find something in these little snippets and wanting more.
Hi! If possible, I'd be honored for Flux to be included in this. Thank you so much for putting all of this together either way. https://nujakujata.itch.io/flux
Based on votes from a panel of judges, the following categories of awards will be provided (and more will be given as we move along through the jam). We hope that these will accompany your work on your resume/CV as an acknowledgement of the work you have done and the recognition you've received from your peers! It is important to make your work-in-progress visible by posting updates to the Discord #gamejams channel (link to server here: https://discord.gg/yBDhDJj).
- Most Creative Mechanic (Surprising, engaging, clever!)
- Best Take on Theme (Why didn't I think of that?)
- Best Student Submission (You know who you are)
- Best Non-Student Submission (Thanks for joining!)
- Visual Excellence (This looks dope!)
- Code Champ (Did something really impressive code-wise, be sure to share your work on Discord so the judges are familiar!)
- Art Champ (Similar to Code Champ, but for art, highlighting feats of artistry during the jam!)
- Most Time Efficient Visual Style (Not just for cutting corners)
- Early Bird (Awarded for the first "most resolved" submission)
- Top Reporter (Shared the most updates on Discord)
- Theme Master (Used all or most of the provided Theme terms in their jam project, but, how?)
Hi! Thanks so much! I've already published the game to steam independently, actually: https://store.steampowered.com/app/1070990/Flux/
Saw Jess' tweet and ended up here! Played this for a bit and figured I'd comment with some thoughts:
- I loaded in and wasn't looking at the door to go into the pool area
- If I'm supposed to hunt for the entryway it may be best to define the explorable area outside of the fenced-in pool space a bit and make it implicitly "there" and ready to be explored
- While I cannot fall off the edge into the void, invisible walls aren't doing the experience justice. I'd rather see white box walls and faux white box buildings in the inaccessible distance around me than the ability to see the void and skybox (even in a proof of concept, staging is a big deal)
- I tried uncovering the pool, couldn't, found a thing that made noise and allowed me to uncover the pool further
- I hooked up hoses and connected a little vacuum robot to it that automatically floated off and cleaned the pool
- The water went clear and the gross water went into the kiddie pool, nice
- couldn't interact with anything else, not sure if done or
Thank you!
I plan on going through all the current copy to makes some edits and revisions. I agree that things can get a bit dark, but I want to strike a nice balance between light and dark discussion between the two. Some of the conversations right now scratch the surface of a broader conversation that could be had between the two so once I flesh that out a bit more the context might help keep a nice balance. :D
Hey all, I'm looking for a few bits of information from everyone participating in this weekend's jam! I'm excited to see what everyone can come up with. Before tomorrow evening, please provide the following information:
Name:
Off-Site or On-Site:
Skillset:
Student/Professional/Studio (describe where you work or where/what you study):
All members should join the GameDesign@LTU Discord server as well. There, provide your name/skillset/etc. in #chat so I can associate you with the appropriate roles/channels.