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(+1)

Nice to see you again, Open Sorceries and various vampire games maker! I liked this a lot -- I'm always pleasantly surprised by how well you do intertwined pacing and complete stories. My first  playthrough (as of yet) had me thinking this was going to be a lot of introduction and exposition so when (rot13) V tbg Natryn xvyyrq ol gryyvat Znegva jub fur jnf punezvat naq gura gur inzcver uhagre jurer fur jnf V jnf yvxr JGS JNVG GUVATF NER UNCCRAVAT, NATRYN VF ABG FUBJVAT HC VA GUR PUBVPR, NNU (/rot13) I was very excited to see the consequences of my actions.

 I went with Martin as my first choice because they were best at describing their own powers, unlike Ms "Presence is the only thing that matters" Angela. And Laurent seems chill I guess, but I'm very excited to see what these weirdos do to me and he seems like too much of a bottom to really fuck me up. 

Some technical issues: This looks like a VN made on Unity, but having come from Ren'py VNs, I'm used to being able to press space to proceed, instead of press space to make the dialog box disappear and reappear, and only being able to use mouse click to proceed. The scroll to back up also is a bit fast; in Ren'py it only backs up a few frames, such as if I want to re-read something, instead of going all the way back really fast, so it was a bit difficult to get used to. More settings options for these would be nice.

Anyway, I'm going to buy this game in a few days and try to find all the things listed in the >amusing. (Putting that in a VN was a great choice for encouraging exploration, imo!)

(+2)

Hehehe! They don't call me Abigail "Your Choices Matter" Corfman for nothing! (rot13)Gurl qba'g npghnyyl pnyy zr gung. OHG GURL FUBHYQ.(/rot13)

You have clocked Laurent perfectly.

Interesting. I'm using a utility to make a VN in Unity, so changing the fundamental way it works is probably going to be more difficult than it's worth for a small game like this. But if I make a bigger dating game, like I kind of want to, I'll keep that in mind.