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(+1)

Really good!

I think the score and time not properly being implemented is to this games detriment when the focus is arcade-like but the visuals and concept are pretty inventive and the music is great too!

I didn't really see myself getting any powerups from the rocks or anything so I don't know if theres much of a point to mining them, there was a scenario where I got stuck on a singular trap block surrounded by spikes and I don't believe there was much of a way out.

Still, really cute, really fun, would love to see it worked on further and polished.

Could work as a rhythm game, honestly.

(1 edit) (+1)

I think the level guide from the game page itself could be worth a read. Basically it explains the purpose of each and every different tile on the level. The level is mainly structured around trial and error, as your objective is to find the optimal way to get yourself to the goal. So cheap traps like being surrounded are bound to happen.

The rocks don't give any power ups, they're like blank tiles but only take longer to dig through. Digging them is kind of a gamble, whether it may lead to a power up underneath, another possible pathway, or just a waste of time.

Thanks for playing!