I love how this game's battle mechanics & UI are tweaked. I don't generally see this level of customization in RM games. The result is a game of predicting the enemy's moves and learning to react appropriately to them, wrapped in a story about accepting the responsibility of leadership and finding strength in friendship. The music is end-to-end thematic bangers, too.
The one gameplay aspect that lost points for me was the aggro system. I may have merely misinterpreted the intent, but I thought that the enemy always picks the character with the highest aggro rating, or within certain thresholds; the fact that someone could have 80+ aggro but the enemy goes for someone with 5 really threw my strategy off (with the exception of one battle; it seemed to me that a certain character is favored in one of those fights, so that doesn't count in my mind).
I love that there's bonus content after the credits. It's like you and DJ are our Marvel studios.
Awesome work!