I'm glad for the feedback also, thank-you.
It's definitely a challenging game, and there are a few circumstances which could become quite untenable for the HERMIT and result in losing all your lives if your output cant outpace what is coming at you.
That said I do like to have alternate route choices or tricks built into things to ultimately give you an edge (most of the game I suppose boils down to hitting escape, enter or an arrow key at the opportune moment), and I've tried to avoid dead-ends which would lock players out of anything as much as I could.
Many levels have little scooches you can squeeze through by hitting USE in the right location.
I tried to avoid opportunities in which one might save themselves into a corner also, so areas which are quite grueling mostly don't let you save midway so that you can't become trapped in a no-win scenario. They are done in one shot or all is lost.
Visiting levels in different orders can sometimes prove very convenient and coincidental while just today I found a new sort of "path" through the game which I never intended and which I would have to say is very inconsiderate for the player and my hardest playtime in it yet. Super frustrating but having done it I love it as an option. Straight to CURSE4 before anything else, me and TOOLCUBE hanging out forever and ever and ever...