there goes the fillrate theory ๐
unfortunately the occlusion culling is basic.. not all bare walls obstruct things behind them ๐
if it was the CPU or the particle going to the gpu there should have been slowdowns on the war map too.. ๐ค
the messages got a slowdown because it touched the HDD to run a script (on FreeHawk's machine at least)
but in this case the HDD is not touched at all ๐ค
maybe its just a timing issue? .. but then it should happen more frequently ๐ค
sorry just brainstorming .. in theory I should get slowdowns in the same places - especially on weaker comps ๐ค
is there any area or map that is guaranteed to get a slow down? where it always happens?