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Have you considered using cards for augmentations and dangers? Like, one side is the name of the danger + a cute icon, and the other is the text. Leave all cards on the table and when a roll is called, the players just pick the cards that might become outcomes. For in-person games, it's a bit more sensorial.

This was actually the original version!

https://www.drivethrurpg.com/product/152383/Danger-Cards

I swapped to the control sheet because my table got the same level of messing with bits by putting tokens on and off the big page - though I've been told since that a couple older users actually liked the cards more.