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(1 edit)

Hm, now that you mention it I hadn't realized you could leave the energy on the board and select between weapons before picking it up. I think the battery approach might prove a bit more intuitive though, but we'll have to see. Something else to consider if you like, instead of clicking the weapon to draw power from the battery, consider setting it up like an action queue system. What I mean by this is, you can select/toggle multiple weapons "on" at a time, and then press the battery button to send the energy to all of them at once. This way you can use multiple weapons simultaneously in a given action.

I added the "battery mode" in the game. People can chose the Weapon or Battery mode at the beginning. Still not sure where to go :)

I write down the sequence idea but I think this would be a bit to difficult for me to do at this point.

Beat the boss on battery mode, heh. Personal bias aside, I'm liking the feel of the battery, also nice how the charge carries over between battles. Well, that and spamming a bunch of shots at guys all at once. ;)

I think, with multiple weapons, the battery mode definitely feels better. Thanks a lot!

(+1)

Np, seems like a fun little prototype. Be interesting to see what its like if you ever decide to flesh it out, seems like a lot of little details could be put in, like a more CR-8 style inventory for ship systems, hull/power/shields/weapons/etc.