Disappointed I can't go any further (though I could do some editing myself). Was a fun and short ride for what it was. Combat was either super easy or kind of impossible (hard dragon boss), but it didn't harm the experience imo. Navigation apps have destroyed my sense of direction, so I was always lost, but the levels were simple enough that it didn't take long at all to find the solutions. The compass sort of helped.
Super curious what one full month of dev on this one would have looked like!