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(2 edits)

Jumping seemed to me too unintuitive and random, like I could suddenly jump higher than usual, but when I needed it at the beginning of the game I could not jump on the high platform near the clue j 

I pressed J and sprawled, but it was not enough and I banged my head against the wall a lot of times.

It's a problem with WebGL, it eats inputs and only jumps you to the appropriate height like a third of the time. We had to increase the jump values so the platforming sections were still doable without too much hassle. I'm sorry this was a problem for you but the game plays perfectly inline