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Hi! I tried the macOS version but it is unplayable, extremely slow. Thought there is something not working properly. I have a MacbookPro 2012 with Intel HD 4000. But the visuals and sounds are cool! I played the original Moon Patrol back in the 80s and have plans of making my own clone...

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Hi! I'm really sorry to read that, I need to work on optimization. I'm actually working on a MacbookPro 2017 with a Radeon Pro 555, so it was my only hardware reference... I tried to put some graphical settings in the options but maybe it's not enough.

Though your game don't have so many graphical demands. A lower resolution option will help, but maybe the overall optimization will really improve the performance. I don't know Unreal, but in Unity there is a lot of resources available to just attach to the objects, each one will demand a lot from the hardware as complex physics, interactions, collisions etc.. I am personally avoiding to make large use of these awesome things because I saw many developers struggling to sell their games just because the overall hardware around the world just can't run it.

You're right, to sell a game, optimization is a very important part of it. In this case, post-treatment effects may also be guilty. I think advices for Unity are also valid for Unreal ;)