I'm really loving the game now. It took me some forcing myself to carry on to get into it, then things started to click. I'm still unsure of what the stat below sanity is, perhaps I missed some text explaining it somewhere.
This game oozes soul, you can feel the love and time that went into it.
My main gripe is, I would change the Death Tower section where you're chased by 3 or 4 pink seraphim; reduce it to just 1 or 2 of them or have a couple more hiding spots, or even rearrange the level there because it's easy to miss the path down and the frustration level increases with each send-back. Maybe this isn't such a problem and it only really affected me. I did enjoy discovering the purpose of this level - to farm Hermit Tails, access a Healer, and a Treat vendor. There is great satisfaction in figuring things out and going from blind and confused to beginning to flourish in this game, yet even as things are making sense there are so many more little details which remain mystifying - a good thing.
I'm still not particularly far in, I only just went through every sigil combination after spending a long time in the TOWN. I just crafted a poultice and discovered a ladder and vendor; I unequipped the poultice to confirm my suspicions that the DIVINING stat is revealing new things to me, which was a cool moment.