Overall: Never knew I needed a Re:Punch sequel until now. The original will always stick with me, but this is a worthy sequel with an emotional story augmenting the classic battle system.
Gameplay: Let's get this out of the way before anything; I'm a dumbass. With that said, the final battle got me because I couldn't tell when Pathos was reflecting or evading. The state icons work in a vacuum but don't mean much when I don't know what they mean. With that said, the Re:Punch battle system is still great as always. It's a Sawyer jam game, is it not going to come with a well-executed battle system?
Music: Love the new boss themes and was super happy to hear the original Re;Punch motif come back. Still lives in my head rent free.
Comedy: Love the little quips here and there. Not primarily comedic but just enough so that it shakes up the vibe of the story from time to time.
Graphics: RTP is RTP.
Story: Loved it. As someone who's dealt with both running and handing down clubs and the kind of emotional turmoil that plagues Reid, it did hit hard with me. I can really tell where this idea came from knowing you personally, and if turning it into a game helps you talk it out with yourself then more power to you. So many of the best games are the ones where the creators clearly put a bit of their distilled soul into it.