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Alright! We got a Nova Harold game back in! I really liked the premise of picking a hero to save Harold with, each with their own unique path to save him, and very quick, rewarding puzzles.

I played two paths, the Warrioress and the Magic White daughter person. Each path could have used a decent amount more play testing. A lot of little bugs had me making sure I saved at every place I could just in case I got locked. Like the warrioress could freeze the game when pushing statues if you push too fast. She could also walk to the volcano and not be able to leave or teleport to save Harold. She could also teleport to Harold but then cancel out of the second confusing automatic teleport prompt, and teleport scroll couldn't be used again. The other path had some similar little things.

If you smoothed these little things out, it would have been really enjoyable to play all 6 paths, and I think they all could have fallen within the hour. You did drop this game in super early, so maybe you were just busy and making sure you got in on Harold Jam, but a few more days of play testing and bug fixing would have been totally sweet for players.

Thanks for playing. I won't lie, I made this game quickly.