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(-1)

Looks like this is your first game. What's more, you completed it in two weeks. Good job!

I have some constructive criticisms, but you can thoroughly disregard them if you want, since two weeks is a hard limit to make a game, especially having never done it before.
The fact you finished it AT ALL in those two weeks is a testament to your tremendous game development and writing skill, so once again, props.


Review:

Text reads too slow, you should either add a setting to speed it up, or speed it up naturally.

Art is notably amateurish, but I don't care, it's charming enough. If anything, it's clean, which is a big plus.

There's zero reason to have music restart upon changing BGs if it's the same music.
Also, the five second loop is rather grating. At least go for thirty seconds or something. I'm listening to it while writing this review and going insane.

Personal gripe, but I hate trigger warnings for ostensibly cute games. I'd rather you scar some children for life, than spoil the surprise for myself.

Font is too generic. A lot of VNs care about accesible fonts, which yours likely is, but it doesn't fit the art style of your game.

UI is overall poor. Save menu is unreadable, put a background behind it. Rollback behind the textbox is insane.

If I were you, I'd theme all the UI in your blocklined artstyle. Would add charm.

I got the Good Ending my first run. The twist was nice, took me by surprise. Good concept.

I refuse to go through it again to see the bad ends. I couldn't do that to Strawberry and the Strawbunny...

I liked clicking the strawberry to exit the menu. People might rag on you for it, saying you should have used some accessible universal symbol like an X, but I disagree. Charm over accesibility, in my opinion. Strawberry everything!