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(+1)

only got to day 4 before i decided to stop playing, but here's some feedback:

+ Love the pixel art style. Pixel Frog did some really good work on this!

+ Music is nice and chill

+ Basic gameplay loop is pretty fun, i always enjoy a bit of resource gathering, base building, and then defense

+ The ability to swap between characters that exist within your village is awesome, gives a lot of freedom and makes each new villager feel like an extra life

+ Despite the incredible simplicity, i think just having to pick up a ton of items without a lot of control over them works pretty well here, although this could get unwieldly if more items get added

~ Combat is alright, it feels a little bit janky but it is functional and does what it needs to. Playing as the knight feels a bit better, as it's meant to i guess, maybe some slight movement should occur while attacking?

- Pixel art is scaled differently all over the place, this makes it feel a bit inconsistent

- Needs some more guidance on things like being able to mine stone from mines, i had to read the comments here to figure that one out

- The island should be bigger! I think a large area to explore could give a cool way to allow players to forage and let you add more goblin outposts, as well as requiring players to make big choices about where they will explore and for how long

- Default control scheme is a little weird for keyboard, personally i would do something more like WASD, E to pickup, Q to drop, and then maybe ZXC or 123 for axe, hammer, and blueprints

Overall though, this is pretty solid! I think it could use some work, but it still feels quite polished and is a neat little experience, even if it is left as-is without any updates.

(+1)

also if you ever need any feedback i am willing to give as much as i can, discord is microman502#6046 if you are ever interested

(+1)

Thanks for your detailed feedback, this means a lot to me! I am very happy that you generally seemed to enjoy the game. I also agree with pretty much all of your criticisms.

Adding some movement to the attacks is a great idea, I believe this could improve the game feel a lot (although this might be annoying when chopping trees, so maybe just the knight should have this).

Of course many more aspects of the game could be improved (as it is always the case). I would have loved to add button remapping and create a bigger island, but ultimately these things would have taken a lot of time and my focus towards the end was on actually finishing and publishing the game in a reasonable timeframe.

But this was certainly not my last game and I will definitely use my gained experience and all of the great feedback in my future projects!