only got to day 4 before i decided to stop playing, but here's some feedback:
+ Love the pixel art style. Pixel Frog did some really good work on this!
+ Music is nice and chill
+ Basic gameplay loop is pretty fun, i always enjoy a bit of resource gathering, base building, and then defense
+ The ability to swap between characters that exist within your village is awesome, gives a lot of freedom and makes each new villager feel like an extra life
+ Despite the incredible simplicity, i think just having to pick up a ton of items without a lot of control over them works pretty well here, although this could get unwieldly if more items get added
~ Combat is alright, it feels a little bit janky but it is functional and does what it needs to. Playing as the knight feels a bit better, as it's meant to i guess, maybe some slight movement should occur while attacking?
- Pixel art is scaled differently all over the place, this makes it feel a bit inconsistent
- Needs some more guidance on things like being able to mine stone from mines, i had to read the comments here to figure that one out
- The island should be bigger! I think a large area to explore could give a cool way to allow players to forage and let you add more goblin outposts, as well as requiring players to make big choices about where they will explore and for how long
- Default control scheme is a little weird for keyboard, personally i would do something more like WASD, E to pickup, Q to drop, and then maybe ZXC or 123 for axe, hammer, and blueprints
Overall though, this is pretty solid! I think it could use some work, but it still feels quite polished and is a neat little experience, even if it is left as-is without any updates.