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(1 edit)

WELL DONE, MATE! Amazing use of the time! I loved that halo effect when you fall down! I didn't get any lags, but I didn't get far: I wish I could dampen the camera a little, maybe... Idk it seemed too fast turning, I mean, the way the robot moves / feels like a car?... But I think a skateboard would rotate like  the arrow rotates (following the mouse) ?, but then I guess it would be a little less challenging? It's hard to direct the robot and dodge the traffic, that's the game's thing, after all.

The thing for me is, (I'm sorry I don't know how to put this):  I wish that when I rotated the mouse and forget to coordinate the direction (WA, or WD), the game could have the Robot fall from the skateboard, or stop, instead of keeping in the wrong direction.  In any case, I suck at gaming and I also can't drive!

I thoroughly enjoyed the world feel and the very consistent artwork.

The music was not my thing, at all. Too much trumpet, I think?? Love the trumpet in general, but I think it could have more variety. I would have preferred just the street noise background noticeable at the start, even... some sparse horn honking in the distance. The sound noise background would've been so great if more noticeable when taking a turn (the camera's revolution is superb), instead of trumpet. Sorry, I don't mean no disrespect any trumpeters / trumpetists out there, much appreciation for your talents!


*edit> went back to admire the explosion particle system when the player explodes! Definitely attempting that on my next project! Thank you for sharing!