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(+3)

Just gonna leave some notes in no order or organization of my thoughts on what could be improved/what I liked:

What I liked:

- Menu screen looked great

- Small rooms were great, there didn't feel like any wasted space

- Music fire

- Mugshots looked amazing

- Story was well done 

- Sound effects were great especially for the text boxes

- Alex character was very funny, overall dialogue was solid

Potential Improvements

- Start cutscene too fast (maybe im just a slow reader idk)

- Boulder puzzle was a bit too much, it's a small thing but I think it'd have made more sense to have the boulder closer to the hole

- I really liked the mugshot expressions, would have liked to see more of that (like the blinking/closed eyes while they were talking) (I didn't really notice it till the last cutscene)

- Battles felt a little bit too slow idk how to describe it, I also immediately forgot what is strong against what

Overall great concept, excited to see a full game

(+1)

Khan my dude. Thanks so much for playing.

> - Menu screen looked great
> - Mugshots looked amazing
Props to pretty much the entire team behind this game for the art throughout. The Axial tiles came in clutch, Myria killed it with the title background, my little brother worked his logo magic, and Nate's portraits were absolutely stellar. I also did a thing here and there. Wish we had full sets of emotions (I certainly would have appreciated it) but Nate only had so much time before attempting his own entry and drowning in uni work.

> - Music fire
Always appreciate the love for the music as well; my confidence as a composer has been sky high after writing all that. Props to my little brother for the banger battle theme too, he's a freak.

> - Story was well done 
> - Alex character was very funny, overall dialogue was solid

These I really wanted to accentuate but I lacked confidence throughout. Glad to see it rubbed off on someone positively. I'm especially proud of how Alex developed; I struck gold with the combination of the way he speaks and how he's the most knowledgeable of the four.

> - Small rooms were great, there didn't feel like any wasted space
The small rooms were both a stylistic choice and a necessity due to the scope of the game.

> - Start cutscene too fast (maybe im just a slow reader idk)
Funny enough I thought it was way too long so I really abridged it.

> - Boulder puzzle was a bit too much, it's a small thing but I think it'd have made more sense to have the boulder closer to the hole
Would've been a good idea for sure, but my philosophy was to have it form a key part of the room while utilizing the other abilities you learned to advance.

> - Battles felt a little bit too slow idk how to describe it, I also immediately forgot what is strong against what
I intended to have indicators for strong and weak attacks but they didn't show up for some reason. Will absolutely be a necessity once I turn this into a full game.

Always appreciate feedback like this. At the end of the day this was a testbed for something bigger, so I'm glad you want to see it keep growing.

(+1)

My favorite thing is that you call the faces "mugshots" :) Made me laugh.