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(+1)

The art is really nice!

This game looks like it could be pretty cool with a little more work.


The movement feels really slow, it takes forever to move and to turn. The dialogue is also very slow, it would be good if you could speed it up. I would read it, but I have to wait too long for it to show currently.

The capture mechanic seems either really unreliable (something like a 2% success rate when I tried it) or there's some trick to it which isn't explained. I tried just spamming captures. I tried hitting an enemy once or twice then trying captures. It always seems to be very low success rate. Maybe there's an element thing involved? If so, it could do with some sort of tutorial to explain it better.

(+1)

Thanks! I agree I think the movement could be speed up a bit, I wanted it to feel like you were still moving on a grid but maybe that impacted playability to hard (lessons learned!). The capture mechanic uses a type system with points. You have to hit an enemy with their weak element X times before you can capture them. 
Thanks again for your feed back and taking the time to play our game.