Thanks for playing our game and for your kind words!
Acrlixe
Creator of
Recent community posts
Cool game with a lot of different mechanics. I like the art style and the game feel cohesive. As a critique, the grid movement feels off. Its almost like I move more then one grid space at a time and this kind of at first messed with where I thought I was going to finish my movement. Fun game though I really enjoyed saving some ghosty friends!
Thanks for playing our game! I agree with the speed in the end. While we play tested it we had a bit of back and forward with how fast you should be able to move while still feeling like you are moving from grid to grid. In the end we settled with what we submitted but you can hold down the forward and backwards key to move continuously (while still taking a small pause between movements).
I think we learned a lot being involved with this jam and what we could do more to bring it inline with the genre while still offer our take on the game.
Thanks for the comment and taking the time to play our game. We wanted it to feel a little bit more trial and error, it was a deliberate decision not to include health and how close you are to being able to capture a critter. We did end up adding in that combat toast mechanic on the side to help the player understand what was going on with the combat, but maybe we should have added more aid.
Thanks! I agree I think the movement could be speed up a bit, I wanted it to feel like you were still moving on a grid but maybe that impacted playability to hard (lessons learned!). The capture mechanic uses a type system with points. You have to hit an enemy with their weak element X times before you can capture them.
Thanks again for your feed back and taking the time to play our game.
Thanks for your feedback!!.
I'm wondering if the game is to dark on specific monitors (without a contrast gauge to change this I could see this being a big problem)
I noticed early on pressure plates where hard to see and I did end up adding a light to the pressure plates for this reason.
I completely agree with the hit box issue. I actually only had about maybe 10 hours to make everything and put it together due to time constraints on my end and because that collision didnt finish in a state I was happy with. I think if/when I go to clean this up I will make the boxes bind to a specific point on the character so it always aligns with the sprite perfectly. I think I will also change how I validate pressure plates so they behave more like I wanted.
Thanks again for the feed back and for playing my game :3