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Visuals and audio is great: models, animations, voice lines... Movement is very smooth and faster than I expect (which is good for me) but  I don't really understand how combat should work. I generally use hit and run tactic but enemies can hit you even you are pretty far from them, probably damage is bounded to animations and not distance, which makes this playstyle unrealible.

Thanks for the feedback. I just looked into the issue and you are right. The hit/miss/damage calculation was using the initial player position and not the current position. It's an easy fix but I don't think I can upload it until ratings ends.