Solid and polished game with a beautiful and coherent style. The movement is great; very snappy and responsive. I like the combat style. Very unique. Well done :)
The perspective could've been improved a little bit. Because of the small tile size the player can't see parts of the floor and corners on the current tile and that makes orientation a little bit more difficult. This can be solved by increasing tile size in combination with pulling the camera back a little bit or by increasing the FOV slightly.
I didn't really see a clear interpretation of the theme, but I guess there is a duality of game mechanics when you have a combat like that. It's thin but it's there :)
+1 for funny writing on the game page :)