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Very complete, lots of polish. I really like the camera shake. I found the enemies were very hard and they could hit me from several squares away. All in all very impressive.

(+1)

Yeah unfortunately this is a bug. For the hit/miss/damage calculation the wrong position of the player is used. It is the initial position of the player when the attack is launched and not the current position when the impact is triggered. The fix is just changing this one line of code. However it currently makes combat more difficult then intended.

Thanks for you kind feedback, I really appreciate it.