Some notes, while keeping in mind an update is planned:
Ran into multiple invisible walls that even enemies couldn't get through in the middle of hallways.
Pickups don't all seem to have functionality right now unless I'm missing something.
The torch was already explained in response to another comment.
Additionally the drops from enemies sometimes spawn with the image side-on to the player so you can't see it's there unless you turn to the side in the hallway.
My frame rate starts to tank when there are 3 enemies near the player.
It's rough but yeah it was made in a week. I'll give it a try again after that update comes through. Overall pretty solid base for a game here though.