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Thank you so much for giving it a shot!

I’m glad you liked the intro. I felt inspired a bit by games like NieR and wanted to give it my take.

I ended up writing the game page ahead of time (to spare from the last minute rush to get something up) and forgot I intended space to work the same as clicking, but ultimately switched to clicking on the environment to interact / walking on top of objects to pick them up. That’s my bad and sorry for not catching that.

The starting item has 2 set spawn locations and it’s picked randomly. The doors were intentionally locked until you find the weapon because I thought it would make it easier. (Sorry!!) From where you start, either 1) turn around and go behind you, turn right into the long hallway, and the weapon will be in that opened room in the corner. Or, 2) turn left, and then immediately right, go straight until the wall, and turn right into that corner, and the weapon will be there. From there things start unlocking, you get more stat points to play around with, etc. In hindsight, I should have made the starting weapon in one nearby location.

I think if you get the weapon, the other questions will be answered!

  • Doors will unlock so you have a ton more to explore.
  • You’ll be able to enter either a stealth or combat phase which makes the ghost either more docile or hyper aggressive.
  • While she’s aggressive, she’ll be attracted to the flashlight and can find you easier. Turning it off, letting her wander away, and then you can get yourself a little bit of safety is a mechanic I tried implementing! (It’s also directly taken from Phasmophobia, haha)

Finally, when she rings the bell, it’s that she has sight of you and will begin moving towards you. Once she’s in range, she’ll attack. You’ll have a little period of time to break line of sight so the attack doesn’t hit you. (And once you have the weapon, you can attack back and she’ll teleport away from you if she takes too much damage.)