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Chibachi

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A member registered Sep 01, 2016 · View creator page →

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I took a lot of inspiration from Touhou – the UI, “spell” backgrounds, etc., but hopefully my own originality shined through as well!

I spent a good while making sure the “oh shit; bomb!!” action worked just right. I’m so glad someone noticed, haha.

Thank you so much for giving it a try! :)

Thank you very much for the kind words!

The very first thing I worked on was ensuring I could spawn a TON of bullets, and keep it smooth and keep the collision checking working. I didn’t push the game nearly to the limit, but I’m glad to see it plays smoothly for so many people!

Thank you so much!

I would have done everything in Japanese and English but honestly, I don’t fully know how Godot’s localization stuff works, haha.

Some tips for beating the game:

  1. If you don’t have to shoot, don’t.
  2. If something is stupidly difficult, just try slowly streaming the patterns coming at you instead of running around the screen!

I appreciate you trying the game a lot!

Thank you a lot for giving it a try! Your game was amazing as well!

I did not intend for every boss phase to be timed out; however, I did intend on stage 3’s mid boss’s “spell” to be timed out (not required), but the final boss’s 1st “spell” was more of an “easy graze and fill up your energy bar” type of spell.

I do appreciate you giving the game a shot, though!

Thank you so much for giving my game a try! :)

If it’s any help, I did make some parts (and some boss phases, like Archon’s second phase) a bit more difficult on purpose; however, (while I didn’t really explain it…), they are fully streamable! Pick a side of the stage before it starts, focus up, and move slowly, and it should make every bullet miss you without you dying (plus, it gives you a bonus to your energy).

Thank you so much! I can make gameplay, music, and guis all day long. My sprite work… not so much. But I’m glad you enjoyed it! :)

Although this isn’t a single sitting type of game, it definitely is the type to keep me coming back for more!

Mixing in RPG elements with bullet hell elements in a game with clear progression where you feel yourself actually getting stronger is amazing. Fantastic entry! :)

This was really fun and I liked it a lot!! I’m sending it to friends who didn’t join the jam just to see how far they can get.

I loved everything about this. Simplicity gave birth to complexion, and from that came a ton of fun. Really good job!!

This entry was really fun!

Fast paced, a variety of weapons / shot patterns to play around with… and a lot to keep track of 😅

I loved every individual aspect but ended up feeling a little overwhelmed with the prices / buying weapons / dodging bullets on the screen all at once. I know it’s a skill issue, and the fact I kept coming back to play more just speaks about how fun it is!!

Really good job!

A fully 3d environment you move around in, filled with camera angle changes, was really cool, especially for a game jam entry!

There were a few times bullets came from behind off screen, my character was off screen, but overall the attacks weren’t too bad! If I were to nitpick one little thing, I felt like the music when the first boss gets on the screen is way louder than everything else, and my first death was leaving the game window to turn down the volume.

Other than that, though, it was really fun!

Now this is a game I fell in love with really quickly!

My game had a bit of lore involved with it, and in an earlier game I made, it touches on the “start” of that universe’s timeline. There, it starts with a similar theme! You’re inside the body of someone and you must, essentially, fight your way out.

The visuals are great, the patterns are fun, and this was enjoyable! I really liked this!

I loved the graphics here. The theme was also on point. I really liked the balance of attack the right enemies but don’t hurt what you shouldn’t be shooting.

If anything, I would have loved to be able to slow down my movement a little especially when boss patterns got a little too tight. But overall, really enjoyable, and it makes me want to include a boss rush mode with my games going forward!

This was pretty fun! I loved that each level up gave you different pluses and minuses to choose from. Patterns and variety was a plenty and I enjoyed it a lot!

Thank you very much for your kind words! :D

When focusing (left shift), the circular sprite that shows up over your center is the hitbox and should make grazing bullets way easier! Bombing also being X, next to Z for shooting. I wrote the controls on the page under the web player, but I probably should have used some of the title screen space to add it in as well, haha.

Thank you for giving it a shot!

I kept coming back for more with this entry. I died, actually kept playing. Died again, kept playing to make it further. And repeat.

Visuals, audio, mechanics were all amazing!

I won’t deny the Touhou influence at all, haha.

Thank you for playing it! :)

Non-UI graphics is definitely my weakest spot. I can do design, programming, and music all day long, but art (specifically humanoids) just is something I really should be actively practicing…

You heard my comments live as I said them on Twitch earlier, but this entry is fantastic!

Every upgrade is balanced where you’re actually making a difficult decision on the pluses and minuses, the game is smooth as butter, consistent graphics style, and completely has me hooked.

I definitely want to play more and in post-jam version with some bug fixes, it’ll be perfect!

Thank you very much! I’m glad you enjoyed it :)

This was a really nice entry. Really good retro graphics mixed with action hero movie soundtrack level bgm.

Like other people said, I kept trying to move diagonally without realizing and that left me flying right into more bullets than I hoped; however! Filling up your “lives” with the points you’ve accrued before the boss was brilliant.

Thank you so much for playing it and the kind words.

I did ramp up the difficulty a bit for level 2 and 3, but just a hint: if it’s really difficult, it should be streamable. Just pick a side of the screen, focus, and move slowly as the bullets come at you, and they’re all timed that you can do it in just 1 pass across the screen.

Again thank you for trying, though!! :)

This was really fun!

There’s a special charm in something so nice emerging from simplicity. No in-your-face colors or flashing lights, just sheer smooth and responsive gameplay. It was my first time using WASD and IJKL and lowkey might use that for a future game for directional movement AND shooting.

The graphics gave me a Mr. Game and Watch-vibe and the music effect when going slow mo made me realize I should have implemented something cooler when I paused / died in my game!

Really solid entry :)

I appreciate the kind words!

I definitely relied (maybe a bit too much) on, “ah it’s a regular touhou-like bullet hell. they’ll figure it out no problem,” so I didn’t really explain the loss of energy can be regained though collecting point blocks and grazing bullets.

This was fun, the concept is solid, and the art absolutely has a nice charm to it. Always can appreciate a cutscene that actually draws you in!

Like other players have said, after a while it was just an endless onslaught of unarmed zombies chasing me, which wouldn’t have been so bad if it had auto-fire, but it sure did tire me out, haha.

I absolutely loved the upgrades and the enemies getting the ones you didn’t pick. Perfect implementation of the theme; however, two or three times, I was so busy just clicking away that it auto-selected whatever my mouse was on in the area before I even got a chance to read it. I would have loved (either auto-fire from the beginning solving the constant clicking) or maybe a confirm button before continuing with the upgrades.

But all in all this was really fun, really smooth, and I enjoyed it a lot!

I really appreciate the kind words! Thank you very much.

I’m always worried that the patterns end up being too bland (or too hard, haha), but hopefully they weren’t too terrible!

Last year I made a game jam bullet hell that had neon glowing bullets, and a few years back a game with randomized upgrades (upon death), and this game just improved and blew those concepts out of the water.

This is hands down one of the nicest looking games and the upgrades with a chance + altering them with the coins you get really fit the jam theme perfectly. Great job!!!

Thank you so much for giving it a shot! I ended up just hyper-focusing on stuff from the beginning, and thankfully an idea hit me mid-day one so I had plenty of time just to crank stuff out.

I did intend on making it quite challenging, but also a lot of the “really really really” difficult areas should be 100% streamable by starting at on edge of the screen, focusing, and just moving slowly and letting the patterns fall around you.

But thank you so much for giving it a playthrough, it means a lot!

I died quite a bit! Said quite my fair share of curse words in the process!

But it kept me going until the very end. It was fun, the music was really good, and I very much appreciated there being a checkpoint if you died to the boss, you get to start right before the boss.

I also streamed playing it a little earlier, if you want to hear all the curses live in action!

I really liked how easy the game was while still feeling really fun and exciting!

In particular, I really liked the boss’s intros like a news report!

I really like this! I’m usually a sucker for games with a story and something to pull you in, in addition to fantastic game play; however, this game is just sheer good game play!

It’s smooth and responsive, zero lag, and instantly intuitive with how to play.

I won’t lie. I love Touhou and the bullet hell genre in general, so if I can find a way to fit it into a game jam, I’ll try my best to make it work!

I appreciate you a lot for giving the game a try! Given more time, I’d love to implement difficulty levels. It’s really hard to balance what is easy vs. super difficult when you spent a lot of time making the actual attacks yourself. (At least I have the added bonus of not being super great at bullet hells to begin with, so even at my best, I’m a solid average, haha!)

Thank you for the feedback about Firefox and Safari. I tried it (briefly) on Firefox on my Windows 11 machine, and it ran fine, so I assumed it would be fine. I’m sorry it didn’t work well! I also have an M1 Mac, and it ran fine on Safari for me, but now I’m really curious what was making the memory go over. I tried to ensure everything was pooled and ready for use from the start. Anyway, thank you very much for the feedback! A true testament for when releasing to test on as much hardware as possible.

I also went ahead and made a new build which saves the high score (per session), tuning the mini-boss’s ‘safe zone’ direction, and making the barrels only spawn at 45, 135, 225, 315 degrees +/- 10 for some variation to ensure they actually bounce down at you! In the spirit of the game jam, I’m not sure whether to upload it or not. Maybe I’ll make it an optional download.

Thank you a ton for the feedback. I really appreciate it to help me grow as a developer!

Thank you so much for giving it a shot! I had a tendency to stick to making bullet hells when working on personal projects or joining game jams, so one way or another I figured out how to pull it into the mix! I really enjoyed making the boss in the style of older platformer / arcade games where instead of having ‘health’ you need to ‘grab and throw’ at them.

Again, thank you a lot for playing my game! :)

I enjoyed this! The graphics, lighting, and setting was really well put together.

I wish, maybe, the keybinds were listed on the homepage because I forgot the keys for picking up and putting down the boxes. But, aside from that, I really had fun playing this!

Now this was amazing! I really enjoyed this. Each level felt balanced, the switch-off between player and ghost was nice, and although a small point, I really enjoyed the fact you could freely place and then later re-place the lights when adjusting. I think the freedom of not being punished for a misplacement mixed with replacing them restarts the player was a really good game design move. This was probably my favorite of the jam that I’ve played so far!

There’s just something about a game with some, I suppose you could say, difficult to control characters, that just keeps you coming back for more to go further and further. I really like the mix of needing to illuminate what’s around you while still steering yourself through everything. I really enjoyed this!

In just as weekend, managing to make an achievement system as well as a game with strategy was amazing! I enjoyed playing this, and I fully think if it were a mobile game, it would be something I could sink some time into!

The feel and polish with this was absolutely amazing. You felt like you were actually doing something powerful when smiting!

I crashed at the boss, but everything else was so polished I didn’t even care. This was a really great entry!

Thank you for giving it a shot! I’m working with a small team on a series of games all taking place in this universe, so hopefully it turns into something cool!

The game was definitely easy, and it’s my biggest regret for this entry. Always conflicted with: “do I make this super hard? or go easy enough for plenty of people to beat it?” I should work on making difficulty modes from the beginning and implement that as I go. Maybe that’ll be my next game jam’s focus haha.

Also yes! It had been finished for about 2 months but unreleased because I kept saying, “no wait, I want to add this…… and this……….. and this!!!” I figured with actually finishing this game jam, why not pull the cord and publish that one as well. If you’d like to give it a try, its difficulty is bumped up from what I just released + all self-composed music and art!

Thank you so much! I’m glad you enjoyed the story. I’ve been working off-and-on on 3 different games with a friend for the past 2-ish years all set in the same universe, and decided to throw this in the same universe to see how things went. Even if it was simple, I’m glad you enjoyed it!