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Thanks! It works great. I had the good fortune to test this with a classroom of students and it made some great tension! They worked in pairs, one group of three. I don't know of any other game with a literal consumable mechanic. Plus, limited water on a desert island is a powerful motivator.


Please let me know if you get this to the table, I would love to hear about your experience.

(+2)

Oh cool!!!!! And no, I don't know of other games with a consumable mechanic either, and I can imagine how much that adds to it as a tactile way to experience the passing of the game. Heck, I can also imagine feeling thirstier and thirstier as the game goes on, and being tempted to take a drink of water even when it's not part of the game to do so.

(+2)

A million percent that is the expected emergent gameplay. :)