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Great music and a compelling visual style. Pretty feature complete with a variety of items and equipment included, as well as some polish with screen effects & shaders.

I think the dithering might be a tad strong as it is hard to see things more than a few spaces away. I think the procedural map generation needed some more time in the oven, but that's game jams!

Strong entry overall, well done! :)

(+1)

Thanks for playing, I understand that the dithering decreases the visibility. Rest assured that is intentional.
The procgen is very buggy, yes. In some rare instances the player started outside the map! 
I was just tacking features on to the procgen as I added them.

If the response to the game is overall good, I think I will rewrite it.