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Yeah, I'm still attempting to revise the control issues.  If this ever goes formal, I'll be applying options for the player to manually tweak the Mouse Sensitivity options.  In the meantime, I'm still tweaking the controls so as to apply a reasonable default setting.

Would it fare better as an auto movement rail shooter you think? like Starblade was? because that's what it reminded me of personally.

Maybe.  However, I was originally envisioning it as a tribute to the old Descent games. (i.e. 360 degrees of freedom FPS).

Some of the areas I have in mind will  be   considerably more open  with various inter-connected paths and corridors, so I would prefer a shooter that enables  considerable   freedom in terms of player movement.

Interesting, never played that one