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That's a very nice level of polish for a game made in 3 days, it looks very clean and controls very well. I love the "combat" system by word association, but I was never able to predict the outcome of my choices, so getting the outcome you want ultimately comes down to sheer luck. Also I wasn't sure hat most of the UI referred to (when exploring). But it fits the theme perfectly, nice work!

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Thanks for playing!

Thanks especially for the feedback about the combat and UI! During development, it's so hard to know what will be obvious or cryptic to new players.