Very cute game! Loved the way the monsters looked and the music. The combat system was interesting too.
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Seraph in the Siann Den's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio - Does the game have nice sfx and music? | #20 | 3.889 | 3.889 |
Theme - How well does it incorporate the theme? | #26 | 3.667 | 3.667 |
Overall | #36 | 3.593 | 3.593 |
Graphics - Is the game aesthetically pleasing? | #60 | 3.778 | 3.778 |
Completeness - Is it an unfinished tech-demo, prototype or a complete game? | #63 | 3.556 | 3.556 |
Gameplay - How fun is it to play? | #96 | 3.074 | 3.074 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Well, to be frank, I saved humanity but have definitely no idea how I did it haha
I understood the fights were some sort of debate and choosing the correct words would convince the robot we're talking to, but I had no idea which answers were working or not, and didn't understood the role of pills.
But it was still fun to visit this little world with this sweet catchy music!
The only real problem I had was the command not always responding, like if there were some delay between each input gathering like a snowball until all sudden get chained, it was strange. Maybe a bug?
But at least, the narrative, the theme, the completeness and the audio were great and I liked the graphics!
Good job on this entry!
I liked the instantaneous movement toggle, nice touch. The music was nice. I was a little confused about what I was supposed to be doing, just starting out. The combat became a bit too easy i think, but i liked it.
Thanks!
Neat concept for an encounter system. I managed to get the ending that I wanted, but I was never 100% sure if I'd get the result that I wanted. I'll have to check it out after you update it post jam.
I like the story and the vocabulary based combats. The little robot is cute too.
Great job!
Where's the thesaurus when you need one?
This is really creative using antonyms to fight hence the duality theme.
Some crazy robots trying to freeze humanity, thats an interesting scenario. I like dystopian settings like that. The game itself has some nice storytelling and of course I wanted to see how everything pans out. The athmosphere was great and fitting. The "battle system", was quite fun and refreshing, I liked it, so I could breeze through to the endings. :D
I enjoyed playing the game. :)
Hah, managed to beat it (3/4, aligned) in less than a minute. It was actually my purpose, to see how you can align them in the game, it ended up very easy, probably too easy.
I enjoyed music and sound effects, they're really fun and add to an old-school style of a game.
On a side note I wonder if there could be an enlightening subgenre in which you can show arguments of a currently debated topics.
Hey, nice game :)
- nice title screen, very cool :)
- I loved that you put settings, its usually overlooked in other games, including mine :)
- interesting idea, loved the introductory text and the soundtrack fits so well!
- I loved the concept of interacting with these bots / SIANNs. Some tricky answers under time constraints and lots of content left and right :)
- Nice atmosphere overall. Can definitely be expanded to other minigames as the theme is quite rich!
- I didn't had issues with movement, but I felt that the game "heavy" without a particular reason; that would help the movement otherwise.
- this is a general issue but Godot sets Vulkan as default renderer; however, some older systems like mine doesn't support it but they do support OpenGL3 and I was forced to start the game by adding an additional param. Perhaps this can be detected internally by Godot instead of getting an annoying pop-up? I encountered this one in several games.. This is nitpicking though, just something for the future to know :)
Overall, a pretty solid dungeon crawling experience. Definitely a good entry for a 7-day game :)
I really enjoyed the art and audio of this entry.
As others have said, the movement is a bit off compared to other dungeon crawlers which unfortunately detracts from the game play. That said, if I slow down and try not to rush my movement it is playable.
I really liked the combat system and would be interested in seeing it expanded further.
Thanks for sharing this with everyone here <3
I enjoyed the vibe and audio, the movement was a little rough for me but I still enjoyed my time playing.
The queueing was really too much. Got ending 4 pretty quickly. The sound/music was the best part, really liked that :)
The lack of ability to strafe and the general clunkiness of the movement queuing made this quite a challenge to navigate through. I sometimes ended up locked on some wall when inputing too much movement at once, it made the exploration harder than it could have been.
Other than that it was a really neat experience. I really liked the writing on those little messages disseminated around and this combat system was a nice idea and quite well executed. Finding the word that doesn't fit never required any guesswork and the short timer kept things engaging, good job.
Thanks for playing! TBH: I don't know why we didn't implement strafing. That was an oversight. Point taken.
The movement queueing might have been a mistake as well. I implemented that because the dungeon crawler jam page specifically recommended it. In hindsight I realize that it should have been an optional feature.
Your feedback is really helpful! Thanks again.
That's a very nice level of polish for a game made in 3 days, it looks very clean and controls very well. I love the "combat" system by word association, but I was never able to predict the outcome of my choices, so getting the outcome you want ultimately comes down to sheer luck. Also I wasn't sure hat most of the UI referred to (when exploring). But it fits the theme perfectly, nice work!
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