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(+1)

The lack of ability to strafe and the general clunkiness of the movement queuing made this quite a challenge to navigate through. I sometimes ended up locked on some wall when inputing too much movement at once, it made the exploration harder than it could have been.

Other than that it was a really neat experience. I really liked the writing on those little messages disseminated around and this combat system was a nice idea and quite well executed. Finding the word that doesn't fit never required any guesswork and the short timer kept things engaging, good job.

(+1)

Thanks for playing! TBH: I don't know why we didn't implement strafing. That was an oversight. Point taken.

The movement queueing might have been a mistake as well. I implemented that because the dungeon crawler jam page specifically recommended it. In hindsight I realize that it should have been an optional feature.

Your feedback is really helpful! Thanks again.

my bad, it would have been super easy to implement strafing if i had thought of it. eh, it still turned out fine i'd say. (thanks for having me on the team, even if i didn't do much!)