The lack of ability to strafe and the general clunkiness of the movement queuing made this quite a challenge to navigate through. I sometimes ended up locked on some wall when inputing too much movement at once, it made the exploration harder than it could have been.
Other than that it was a really neat experience. I really liked the writing on those little messages disseminated around and this combat system was a nice idea and quite well executed. Finding the word that doesn't fit never required any guesswork and the short timer kept things engaging, good job.