Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Hello there.

It certainly seems like a promising dungeon crawler.

Had hoped to be able to "master" at least 3 classes but i can live with 2 =P 

Will check in than and now. Maybe not for every little update but yeah.

Also might I ask if you plan to add more training methods for "mixed" class users? Like for an example trainings you can unlock if you say have x2 scholar and x2 mystic? For people that want to cross such paths?

Yeah i love wandering troops that aren't just the boring same deal. The Merchant mid battle was cool especially... (Though robbing him could be even cooler. Albeit bad if done too often....)

Have a good one.

(+1)

Thanks again for the support.  It motivates me to work on this more often and to try to make it the best I can.  

The idea for mixed class characters for your example is that you can place that 1 point in any of those each level.  So the mixing can already occur with those 4.  For instance I have a "Paladin" type character in one of my playthroughs and he alternates between Warrior Training and Mystic Training every other level so he can still be kind of tanky but also adept at healing using the SPI stat bonus that the Mystic Training gives him.  That's one example of a mix. but there are many other combinations possible.  

During some of my "blind" work that was never published I had experimented with just sticking all the stat gains to the 12 classes but it became very convoluted and most of them overlapped or some had to have too OP stat gains that the balance was terrible so I had to narrow it down and then had to devise a way to get stats to characters but to do it in a way that still gave them some freedom and not too rigid or not too "free" like the old way where you could break the game by distributing stats a certain way.   Long story short...the end result was this so I don't plan on adding more of the "trainings" as mixing those can still get the desired effect you're looking for like my Paladin example above.  When you start getting access to crafting "seeds" that will give you a more fine tuning options if you want to tighten things further.  

During my experiments I wanted to make the game as "Western" RPG as possible kind of like Pathfinder and games like that where you COULD steal from NPC's and such and have reputations with the different factions and key people but ultimately decided against it as it was a lot of extra eventing  and plugin work  and not to mention the insane amount of dialogue trees and in the end I wanted the game to be a little simpler overall but it definitely was considered at one point.    

Thanks again.