Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

It's a real shame that it's not really that complete! I actually really like the exploration and the interactivity mechanic in this game, it's kind of like an immersive sim in that respect!

I like how this dungeon has interesting obstacles to go around, it still manages to be pretty varied and memorable to travel around without a minimap.

However the lack of finish is kind of killing the game, lack of music is actually fine for this in my opinion, but the inventory doesn't seem to work? Also unlike @apoly I was not able to figure out the keyhole bug...

There's also some weird lagspikes around some interactions, and I'm not sure why that is.

I'm sure with another week this could be something pretty good!

Thanks for playing and thanks for the feedback. 
Inventory issue was caused by my lack of experience with Godot and how it determines what resources should be included.
Explicitly load a specific file? yep, we'll include that.
Load all resources in a particular folder? Nope not in... 
I actually had it resolved within a few minutes of the submission deadline.

If you don't mind taking the time sharing... which interactions caused a lag spike for you? 

I'm going to focus on playing/rating the other submissions for now, but I do intend to continue working on this. Adding combat, a dozen more types of interactives (levers, buttons, pressure plates, etc.) and  sound...

I would have to replay to more specifically catalogue the places I noticed, but I do believe trying to use the key on the keyhole (clicking on it) seemed to freeze my cursor for a little bit.

I assume trying to load or instantiate something may have been an issue since it's pretty clear graphics aren't a problem.

interesting, that is not what I was anticipating. The only time during game play any objects are instantiated or destroyed are when an item is dropped/thrown with the right mouse button(instantiated) or a dropped item is picked up (destroyed) otherwise stuff is just moved around. The keyhole doesn't even actually destroy the key. it is just another container like the alcoves or sconces...