It's a real shame that it's not really that complete! I actually really like the exploration and the interactivity mechanic in this game, it's kind of like an immersive sim in that respect!
I like how this dungeon has interesting obstacles to go around, it still manages to be pretty varied and memorable to travel around without a minimap.
However the lack of finish is kind of killing the game, lack of music is actually fine for this in my opinion, but the inventory doesn't seem to work? Also unlike @apoly I was not able to figure out the keyhole bug...
There's also some weird lagspikes around some interactions, and I'm not sure why that is.
I'm sure with another week this could be something pretty good!