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This really gives off a classic CRPG kind of vibe, I can dig it!

It feels very well put together, and is very engaging to play. I was little confused by the way the UI worked at first since it feels very mouse based, but I got it pretty quickly.

I like your use of a grid based UI although on my display the hitboxes for the grid seem to be off quite a bit, but that's not a deal breaker (I'm using a 1440p monitor, also consequently since my monitor is big it's a bit uncomfortable to read the text since it spans the entire width of my display.)

I'm a little surprised you cannot seem to backpedal though!

I'm glad you enjoyed it.  I'm still working on figuring out how to get Unity to just have the UI do what I want consistently (inventory issues are the prime example) and the game could definitely have benefitted from some hotkeys for sure, rather than your combat actions only having on screen buttons.

Haha, I don't even know what I'm doing with the UI in Unity... I also had inventory issues because I wanted to make it in 3D world space, and mine is much simpler than yours!