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"The night of the poisoned daggers will continue ..." I sure hope it will.

I love everything about the game. Every part feels handcrafted and probably is, the gfx and music are great, the view and movement are perfect, there's party creation (and you'd probably better take Tam and Chiteri, although I can't remember if I tried the ones I left over) and each character can even interact with the environment their own way, I love that. The combat system is pretty good, and original on top of that.

I drew my map and the game might be hard without that, which is part of its charm. Yet it's pretty cool that you double-hinted the levers so that people should not miss one if they're exploring properly and that people just roamming around might potentially complete the game anyway, it is some extra level of polish  that you don't necessarily expect for a jam and it's valubale. Therefore leaving the item system behind and focusing on polishing what was already there was probably the good choice.

I did not take a any risk, fought every enemy one by one (well sometimes they're two).

Not sure about the theme integration, I see "...Or maybe there's a different way?" in the description so maybe there's something hidden which would make it clear, at that point that could be my only minor complaint.

Superb entry, I'm very glad I played this.

Very kind words. We have a lot of work to do to balance the game out and make more of the characters interesting choices. As for the theme, there are only minor hints toward it right now.