Thank you kindly for your help getting the game to run, I managed to beat it on my second attempt.
It was a bit of a puzzle, but I eventually figured out that you need to save up two fountains to get past the conga line of shades to get the magic sword. Unfortunately, only two of my party members survived to be victorious.
Overall I liked the game, the aesthetic was definitely one of a classical dungeon crawler, well done on that. The duality concept was appropriate with the alternative dimension of evil.
I wish the game was a little bit longer, or had more to do but I understand the time constraint. My only technical gripe was the text log which scrolled a lot slower than I could read, but that's of no consequence anyway.
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Glad that you were able to play :) I made a note to fix these lib issues once and for all.
Yep., you need to save one or two wells close to the boss, in between that nasty spinner :) Truth is, I had plans to make it around 10 maps with multiple items to gain but the time catch up on me and had to fix other, more urgent issues.
My intention was just that, look and feel of a classical crawler, although with a lighter take. I really wanted a game that mostly run on-itself on combat and you're only responsible for exploration, finding items and brains. For the more classical cRPG look and feel, I scratch that itch with my other game The Darkness Below :)
Yep, I have a lot feedback on the slow event text scrolling.. that was really a consequence of the deadline :( Definitely will improve that !
Thanks for trying it out, man!