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Controls/ Gameplay

Movement is very easy, although the attack key being the control key is a bit cumbersome. It also caused me to close the tab that the game was on due to it being a browser game. This caused me to stop playing the game after the third time it happened.

The idea of some walls being traversable is also quite an interesting idea.

Not being able to skip the dialogue is rather annoying when you’ve already seen it.

The AI can be a little confusing as it is a little difficult to work out where they are going.

There is a massive spike in terms of damage required to kill the lesser demons over the kobolds which was rather annoying.

Graphics

The graphics are very reminiscent of the 16 bit era and is clearly stylized this way.

The enemies are a little difficult to differentiate, but I only saw 2 enemies.

The sword attack animation is almost non existant. It really needs to swing more in my opinion.

Music

The music is very atmospheric and does a good job of setting up the atmosphere, although another track or two to mix things up would've been nice as the track does drone on after a little while.

Sound Effects

The sound effects, while generic, do fit the 16 bit graphics style.

Story

An interesting premise. Who doesn’t enjoy a good escape hell story?

Theme

The idea of possessing bodies is certainly an interesting take on the theme of the game jam

User Interface

The main menu works although being a web game, the return to desktop and quit buttons don’t really have much point.

Additional Notes

None

(1 edit)

Yeah I suppose using Unix layout doesn't really do anyone many favors (Caps-lock as Ctrl lol), I am sorry that was your experience!

Anyways the enemy health spike is somewhat intentional as the intent is to encourage you to avoid fighting higher tier enemies whenever possible since you are supposed to be relatively feeble (like a souls-like but without the getting stronger part basically.) Had I more time I would've used it to add more tools to handle obstacles (it was supposed to be that higher tier enemies could only be incapacitated and not outright killed unless you met certain conditions or had certain weapons.), but I burned a lot of time just learning how to make Unity do stuff.

Although yeah there are a lot of balance problems and outside of making sure you could beat the game (passing level triggers and the boss fight working), I did not vet anything very much!

I admit, I had planned for something far more ambitious than I realized I had time for...

Thanks for the feedback though!

Your welcome, I certainly had fun despite the closing of the tab :)