Controls/ Gameplay
Movement is very easy, although the attack key being the control key is a bit cumbersome. It also caused me to close the tab that the game was on due to it being a browser game. This caused me to stop playing the game after the third time it happened.
The idea of some walls being traversable is also quite an interesting idea.
Not being able to skip the dialogue is rather annoying when you’ve already seen it.
The AI can be a little confusing as it is a little difficult to work out where they are going.
There is a massive spike in terms of damage required to kill the lesser demons over the kobolds which was rather annoying.
Graphics
The graphics are very reminiscent of the 16 bit era and is clearly stylized this way.
The enemies are a little difficult to differentiate, but I only saw 2 enemies.
The sword attack animation is almost non existant. It really needs to swing more in my opinion.
Music
The music is very atmospheric and does a good job of setting up the atmosphere, although another track or two to mix things up would've been nice as the track does drone on after a little while.
Sound Effects
The sound effects, while generic, do fit the 16 bit graphics style.
Story
An interesting premise. Who doesn’t enjoy a good escape hell story?
Theme
The idea of possessing bodies is certainly an interesting take on the theme of the game jam
User Interface
The main menu works although being a web game, the return to desktop and quit buttons don’t really have much point.
Additional Notes
None