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Jonathan Palmer

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A member registered Jul 02, 2014 · View creator page →

Creator of

Recent community posts

thank you :)

Unfortunately I probably won't as I had to really fight with the game engine.  The most I'll probably do is tweak the numbers for the difficulty.

Yeah I couldn't figure out what was causing the player to occasionally be able to get through the crates. I'm not sure what was causing the low frame rates but it's definitely something I'm looking into as a lot of people have had that problem.

Yeah unfortunately I didn't have time to balance the difficulty. The theme was around having to fight your own team mates turned enemies. I unfortunately ran out of time to expand this further though.

Yeah I had quite a bit of trouble with moving the player smoothly. Not sure how to remove motion blur and didn't even notice it myself. Thanks for the feedback :)

Yeah I forgot to deactivate the line trace detection on the enemies. I didn't know that .rar files are windows only so I'll definitely do a .zip next time! Although I wasn't able to build for any other operating systems this time. Thanks for the feedback :)

Your welcome, I certainly had fun despite the closing of the tab :)

Controls/ Gameplay

Movement is very easy, although the attack key being the control key is a bit cumbersome. It also caused me to close the tab that the game was on due to it being a browser game. This caused me to stop playing the game after the third time it happened.

The idea of some walls being traversable is also quite an interesting idea.

Not being able to skip the dialogue is rather annoying when you’ve already seen it.

The AI can be a little confusing as it is a little difficult to work out where they are going.

There is a massive spike in terms of damage required to kill the lesser demons over the kobolds which was rather annoying.

Graphics

The graphics are very reminiscent of the 16 bit era and is clearly stylized this way.

The enemies are a little difficult to differentiate, but I only saw 2 enemies.

The sword attack animation is almost non existant. It really needs to swing more in my opinion.

Music

The music is very atmospheric and does a good job of setting up the atmosphere, although another track or two to mix things up would've been nice as the track does drone on after a little while.

Sound Effects

The sound effects, while generic, do fit the 16 bit graphics style.

Story

An interesting premise. Who doesn’t enjoy a good escape hell story?

Theme

The idea of possessing bodies is certainly an interesting take on the theme of the game jam

User Interface

The main menu works although being a web game, the return to desktop and quit buttons don’t really have much point.

Additional Notes

None

Your welcome :) It was certainly an interesting concept :)

Controls/ Gameplay

The combat is rather basic but seems to work ok. It would have been nice to have different abilities between the two characters. Even if it was as simple as changing the words.

If you die the game just closes completely forcing you to have to relaunch it.

There seem to be traps littered throughout the level, which cause a small amount of damage to the fire character but you die in two hits on the water character. This combined with the fact that they are difficult to see is very frustrating, especially as they don’t disappear after you walk over them.

It is also possible to walk through some of the walls.

I’m not sure if you’re supposed to bring one character to the other, but I couldn’t find a way to do this.

Graphics

When in combat the water enemy continues to walk towards you which is a bit weird. You can also barely see the water enemy apart from the glowing eyes.

I do like the enemy design of the demon dog creature that you fight as the fire character. It has a nice amount of detail while sticking to the art style.

There are some noticeable seams showing in the textures of the walls on the corners, but this doesn’t detract much and is only really noticeable if you are looking for it.

The level design does feel very copy and paste with not much variety.

Music

No music plays although it is credited with music so I can only assume that this is a bug.

Sound Effects

If you alt tab back into the game it sometimes plays a horrible loud noise that plays for a moment but it is very painful to listen to.

Apart from this no sounds play but there are sounds credited so I can only assume that this is a bug.

Story

A bit basic, but I do like the play on the old “Hello World!” that any programmer will recognize.

Theme

Duality is somewhat present. You play as two different elements and fight different enemies, but they do the same damage and have the same AI.

User Interface

The main menu is a little basic, but does all it needs to.

The combat interface is basic, but works.

Additional Notes

 None

Alright thanks, it looks really good btw!

Is it possible to have a separate background for example on the main menu with the skull? I.E. is it an overlay or is it a one image?

I mean things like materials and general use models (I.e. doors, hallway panels, etc.)

thanks for the reply I'll have to check it out :)

just out of curiosity what game engine did you use?

ok cool thanks :) and keep up the great work :)

I'm just wondering what time you normally update and what time zone that's based on?