thank you :)
Jonathan Palmer
Creator of
Recent community posts
Controls/ Gameplay
Movement is very easy, although the attack key being the control key is a bit cumbersome. It also caused me to close the tab that the game was on due to it being a browser game. This caused me to stop playing the game after the third time it happened.
The idea of some walls being traversable is also quite an interesting idea.
Not being able to skip the dialogue is rather annoying when you’ve already seen it.
The AI can be a little confusing as it is a little difficult to work out where they are going.
There is a massive spike in terms of damage required to kill the lesser demons over the kobolds which was rather annoying.
Graphics
The graphics are very reminiscent of the 16 bit era and is clearly stylized this way.
The enemies are a little difficult to differentiate, but I only saw 2 enemies.
The sword attack animation is almost non existant. It really needs to swing more in my opinion.
Music
The music is very atmospheric and does a good job of setting up the atmosphere, although another track or two to mix things up would've been nice as the track does drone on after a little while.
Sound Effects
The sound effects, while generic, do fit the 16 bit graphics style.
Story
An interesting premise. Who doesn’t enjoy a good escape hell story?
Theme
The idea of possessing bodies is certainly an interesting take on the theme of the game jam
User Interface
The main menu works although being a web game, the return to desktop and quit buttons don’t really have much point.
Additional Notes
None
Controls/ Gameplay
The combat is rather basic but seems to work ok. It would have been nice to have different abilities between the two characters. Even if it was as simple as changing the words.
If you die the game just closes completely forcing you to have to relaunch it.
There seem to be traps littered throughout the level, which cause a small amount of damage to the fire character but you die in two hits on the water character. This combined with the fact that they are difficult to see is very frustrating, especially as they don’t disappear after you walk over them.
It is also possible to walk through some of the walls.
I’m not sure if you’re supposed to bring one character to the other, but I couldn’t find a way to do this.
Graphics
When in combat the water enemy continues to walk towards you which is a bit weird. You can also barely see the water enemy apart from the glowing eyes.
I do like the enemy design of the demon dog creature that you fight as the fire character. It has a nice amount of detail while sticking to the art style.
There are some noticeable seams showing in the textures of the walls on the corners, but this doesn’t detract much and is only really noticeable if you are looking for it.
The level design does feel very copy and paste with not much variety.
Music
No music plays although it is credited with music so I can only assume that this is a bug.
Sound Effects
If you alt tab back into the game it sometimes plays a horrible loud noise that plays for a moment but it is very painful to listen to.
Apart from this no sounds play but there are sounds credited so I can only assume that this is a bug.
Story
A bit basic, but I do like the play on the old “Hello World!” that any programmer will recognize.
Theme
Duality is somewhat present. You play as two different elements and fight different enemies, but they do the same damage and have the same AI.
User Interface
The main menu is a little basic, but does all it needs to.
The combat interface is basic, but works.
Additional Notes
None